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Wolf Adventure Plans -- The Complete Den Leader Guide, and Comments and Ideas from the District Cub Trainer ...

The attachments on this page have all of the Adventure Plans for Wolf Rank Adventures -- Required Adventures in the attached pdf and Elective Adventures in this attached pdf -- and on our main Cub Scout Meeting Plans page, we've attached the Introduction Section to each Den Leader Guide (which is exactly the same in each Guide, except for a few pages about the specific Adventures for Tigers, Wolves, Bears and Webelos, so we've added each of those pages all in one place) and the Appendix of Resources (which is exactly the same in each Guide).  And in the attachments, and the notes below, here's some ideas and comments from the District Cub Leader Trainer (who helped with the design of this new Cub Scout Advancement program ... and who has some ideas about easier delivery of that program, including "better to have more fun and adventure with family participation than to have more meetings!") ... let's make the most of your time with your boys, whether after school, in the evening or on weekends. 

And don't forget ... the Bobcat and First Meeting Adventure Plans found on the resource page called Getting Started Tips: Plans for First Meetings + Bobcat may be a better and easier way for you to start your Den's program and ensure that your new Scouts earn the Bobcat Rank (there are two meetings there ... with a lot of returning Scouts, it could be one).   

For the "Easy Button" way to do these Wolf Rank Adventures, including ideas about how to do them with fewer "after school" or evening meetings (that are often hard for parents to do) and more completion on weekends "at campouts" or weekend daytime activities when more parents can participate (note: use these shortcut "Easy Button" approaches only where you need it ... there's lots of good activities in the Leader Guides of the Wolf Rank Adventures that -- when parents share the leadership of activities -- will make the program so much better for the boys).  If you have questions, email the Cub Leader Trainer.

Update:  as noted on this page, on November 30, 2016, modifications to Cub Scout Advancement requirements were announced that make some elements optional, that revise the language of some requirements, and that re-number some requirements.  You can follow the original Handbook requirements, or use the revised versions.  Comments are on that page as a Guide to how to proceed (scroll down to the attachment that goes rank by rank).  Comments are also added to the Required Adventure Plans attached here, with inserts about what changed and how you might approach the changes.

Here's ideas on the Wolf Rank Adventures -- these have a lot of great outdoor activities perfect for weekends, so if you aspire to be a TOPRATE Cub Scout Program (a "Totally Outdoor, Parent Run, Actively Targeting Excellence" Den), there's great ways to do that here:

  • Call of the Wild is a "required" adventure, and it's mostly a Campout and things you do on a Campout.   (pages 7-13 in the attached pdf, 33-39 of the Guide)
    • How many meetings: Really could do the entire Adventure on a Campout if you give it enough attention, but also easily done as one Prep Meeting, plus a Campout.
    • Can this be a TOPRATE (outdoor, multiple parents involved) Adventure?  Absolutely.  It's almost hard to do meaningful advance meetings, but if you do those, be sure to have hands on action like setting up tents.  On the campout, it is good to share the leadership tasks among the parents -- like one to organize the skit or song, one to work on the danger/cleanliness, one for the Outdoor Code, and so on.
  • Council Fire is a "required" adventure all about community service and stewardship through recycling and respect for the flag ... now, this talks about "a Pack Committee Meeting" and, uh, well, if your Pack doesn't have that formality, have it be "a group of Pack leaders and Parents" who consider the service project the boys propose.   (pages 14-21 in the attached pdf, 41-48 of the Guide)
    • How many meetings:  Like most, the Guide says 3, but it could be 1 after school or evening, and one weekend event ... but with a good "visit" to a community servant, and a good service project, this can be a rich and quality three meetings.
    • Can this be a TOPRATE (outdoor, multiple parents involved) Adventure?  This is about halfway inside, but one can be creative about how one learns about issues in the community (e.g., go somewhere of importance in the community, or where you might do your service).  
  • Like other "faith" required Adventures, "Duty to God Footsteps" will probably be an "at home" adventure, because faith beliefs in Scouting are determined by the family -- everyone's duty is different.  Note that this refers to " prayer, meditation, or reflection" ... every family is different many pray, all should reflect! (pages 22-25 in the attached pdf, 49-52 of the Guide) 
    • How many meetings: easily done as zero meetings -- all at home. 
  • Howling at the Moon is a "required" adventure that is all about performing and communicating ... creating an original skit (which is really super fun when you let your "Wolf Writers Room" at it, and performing a Campfire program. (pages 26-33 in the attached pdf, 53-60 of the Guide) 
    • How many meetings:  Really could do the entire Adventure on a Campout if you give it enough attention, but also easily done as one Prep Meeting, plus a Campout or Weekend with a Campfire/Cookout for the families.
    • Can this be a TOPRATE (outdoor, multiple parents involved) Adventure?  Sure ... two of the four requirements are at a Campfire, one is creating the skit, so do performance and rehearsal outside!  This can be a great meeting to pull in a parent who was in a school play in high school or loves the arts.
  • Paws on the Path is a "required" adventure, covering hiking skills and nature and maps. (pages 34-44 in the attached pdf, 61-71 of the Guide)  
    • How many meetings: with the safety focus and the maps, this is due a good prep meeting, plus either a weekend event for the hiking ... but it's a hike even if you circle the Park or walk the neighborhood, and Scouts are intended to be active ... so if the weather is nice, get out there for the "prep" chats.
    • Can this be a TOPRATE (outdoor, multiple parents involved) Adventure?  It cries out to be outside ... the only part that might be inside is drawing the map, and only if you don't have a writing surface outside.  A great possible weekend event to get parents involved ...  
  • Running with the Pack is a "required" adventure that's all about fitness, sports, games, nutrition, so as a very active adventure, this is a fun one ... the meeting plans have great ideas, you might have more ... (pages 45-50 in the attached pdf, 73-78 of the Guide)  
    • How many meetings: Really could do the entire Adventure on a weekend day if you give it enough attention, but also easily done as a series of after school or evening meetings because this is just super fun if you're fired up to be fun!
    • Can this be a TOPRATE (outdoor, multiple parents involved) Adventure?  Oh so much more fun outside than inside (weather permitting), and simple stuff, so any dad who can throw and catch, and any mom who has either any fitness interest or meal planning skills should be in on this one.

So, there's your Six Required Adventures ... add one more from the list of 13 Elective Adventures found in the Handbook and Meeting Plans for the Wolf Rank Adventures, and with the Cyber Chip program your son will earn the Rank.  Some of those electives should be very very easy to do on weekends or at meetings -- every parent in the Den should look at those Wolf Rank Adventures and find one that fits your passion, hobby or history!

  • Note:  don't "aim" to do "just the minimum" ...
  • ... where your parents / extended families / teachers you recruit / field trips you schedule find more Wolf Rank Adventures to do, do them!
  • Your kids are kids only once ... enjoy every adventure!

The Wolf Elective Adventures are:

  • Adventures in Coins, is about Coins (pages 7-14 in the attached pdf, 81-88 of the Guide).
  • Air of the Wolf, is STEM based science about air plus KITES (pages 15-22 in the attached pdf, 89-96 of the Guide).
  • Code of the Wolf, uses math games and secret codes (pages 23-29 in the attached pdf, 97-103 of the Guide).
  • Collections and Hobbies, includes a museum or show visit (pages 30-35 in the attached pdf, 105-110 of the Guide).
  • Cubs Who Care, is about disabilities awareness (pages 36-43 in the attached pdf, 111-118 of the Guide).
  • Digging in the Past, is about dinosaurs, fossils and archeology (pages 44-50 in the attached pdf, 119-125 of the Guide).
  • Finding Your Way, is about map and compass, hiking, scavenger hunt (pages 51-59 in the attached pdf, 127-135 of the Guide).
  • Germs Alive, is about keeping clean, germs (pages 60-67 in the attached pdf, 137-144 of the Guide).
  • Grow Something, is about planting and make a terrarium (pages 68-73 in the attached pdf, 145-150 of the Guide).
  • Hometown Heroes, is about celebrating those who help our communities (pages 74-79 in the attached pdf, 151-156 of the Guide).
  • Motor Away, is about cars, boats and paper airplanes (pages 80-85 in the attached pdf, 157-162 of the Guide).
  • Paws of Skill, is about fitness, sports, sporting event, obstacle course (pages 86-92 in the attached pdf, 163-169 of the Guide).
  • Spirit of the Water, is SWIMMING, safety and conservation (pages 93-99 in the attached pdf, 171-177 of the Guide).

For more ideas, or questions, or comments, feel free to email the Cub Leader Trainer.