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Fun Elective Adventure Plans -- That You Can Do With Your Whole Pack (Go Ahead, it's OK)

Some have asked for ideas about activities that can result in fun, easy to deliver activities with an advancement tie-in, and one way to do that is to look in the Cub Scout Meeting Plans for "elective" Adventures that could be appealing to Cub Scouts and families of all ages.  Many of those can be done on weekend (day or overnight) events, field trips, or other fun family activities, and provide Scouts and families with true accomplishment when an adventure is completed, and advancement recognition.  This makes it possible for "mixed dens" or Pack events with a mix of ages to "do the same event", have fun, and be recognized.  

Some likely good activities from the Cub Scout Meeting Plans "elective" Adventures are:

  • Floats and Boats, from the Tiger Elective Adventures, is about boating, water safety, and while you don’t have to go boating, please do safely … it makes it more fun (in the attached pdf from the Tiger Adventure Plans page, pages 30-39, pages 109-118 in the Tiger Guide). 
  • Rolling Tigers, from the Tiger Elective Adventures, is all about BIKES!  Safety and go biking!  A good one for Cubs of all ages (yes, you can) -- and perfect as an introduction to Biking.   (in the attached pdf from the Tiger Adventure Plans page, pages 46-51, pages 125-130 in the Tiger Guide)
  • Tiger-iffic, from the Tiger Elective Adventures, is all about GAMES, including board games, video games, team games (in the attached pdf, pages 70-74, pages 149-153 in the Tiger Guide)
  • Tiger Tag, from the Tiger Elective Adventures, is more about GAMES, including outdoor games and relay games (in the attached pdf, pages 83-88, pages 163-168 in the Tiger Guide)
  • Tiger Theater, is about theater, charades, puppets, and more (in the attached pdf, pages 95-100, pages 175-180 in the Tiger Guide)
  • Air of the Wolf, from the Wolf Elective Adventures, is STEM based science about air plus KITES (pages 15-22 in the attached pdf, 89-96 of the Guide)
  • Collections and Hobbies, from the Wolf Elective Adventures, includes a museum or show visit (pages 30-35 in the attached pdf, 105-110 of the Guide)
  • Paws of Skill, from the Wolf Elective Adventures, is about fitness, sports, sporting event, obstacle course (pages 86-92 in the attached pdf, 163-169 of the Guide)
  • Spirit of the Water, from the Wolf Elective Adventures, is SWIMMING, safety and conservation (pages 93-99 in the attached pdf, 171-177 of the Guide)
  • Baloo the Builder, from the Bear Elective Adventures, is about using TOOLS and wood tools and building something out of Wood -- Pinewood Derby Car, maybe??? (pages 7-11 in the attached pdf, 99-103 of the Guide)
  • A Bear Goes Fishing, from the Bear Elective Adventures, is about FISHING, so would be a great day event (pages 12-16 in the attached pdf, 105-109 of the Guide)
  • Marble Madness, from the Bear Elective Adventures, is about Marbles Games (pages 52-58 in the attached pdf, 147-153 of the Guide)
  • Salmon Run, from the Bear Elective Adventures, is about SWIMMING and BOATING (pages 71-77 in the attached pdf, 167-173 of the Guide)
  • Aquanaut, from the Webelos Elective Adventures, is about SWIMMING and BOATING (pages 20-31 in the attached pdf, 139-150 of the Guide) -- maybe do this the fourth time you go, after the earlier water awards are earned.

Now, two concepts about "what counts" for advancement, because there will be some (overly protective, overly restrictive) BSA people who will tell you that "you can't do that", if they see that, say, a 3rd Grader in a "Bear" Den is awarded an Adventure Loop for completing a "Tiger" Adventure, or vice versa, because these (very well meaning) people will point out that "it's not in his current book".  OK, it's not.  So what.  Because these things are true:

  1. If a Scout does the Adventure Requirements, Let him get the Adventure Loop!   Hey, if the Scout did it, recognize him.  Why not?  You may have Pack budget limits (some Packs have families pay for advancement bling), but if a Scout did the Adventure, recognize him for it.
  2. But that's All -- For a Rank Badge, You Must Follow the Rank Requirements.  So, for example, there's no "back in time" advancement: a 3rd Grader in a "Bear" Den can't go back and get the Tiger and Wolf "Rank" badges.   And there's no "advance" credit for a future Rank:  if a Tiger does a Bear Adventure, that won't count towards the Bear "Rank" badge -- he'll have to do it while he's in the Bear (3rd Grade) Den, because his experience will be better if he does it when he's older and more able (and if he had fun before, he'll have fun again).  

So, if a Scout completes an Adventure from "another Rank level", feel free to recognize him along with those who are at the "Rank level" for that Adventure.  Also, Scout Shops Don't Require Advancement Reports for Adventure Loops or Pins, so you won't have that barrier.